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Jip companions command and control
Jip companions command and control







jip companions command and control

The treatment includes restoring health, limb condition, curing poison and bringing round knocked-down companions - each requires the companion to carry the appropriate chems/parts in his inventory.

  • Heal/Repair - The companion will treat the injuries of a living target, or repair a robotic target.
  • Note that a companion is not required to be proficient in the relevant skill in order to make an attempt, but his success chance will be considerably lower. Success chance is determined by a skill-check (based on the required skill and the companion's level) vs.

    jip companions command and control

  • Hack Terminal/Pick Lock/Disarm Trap or Mine - The companion will perform any of these actions on a target (selected by the player).
  • Attack Target - The companion will concentrate on attacking a single target (chosen by the player), using either a melee or a ranged weapon, and staying hidden if the player is in sneak mode.
  • Use a Stimpak (replaced by 'Use Aid Item(s)' see below).
  • Share Items (open companion's inventory).
  • This will be explained in more detail below.ĪLL vanilla companion-wheel commands. This mod also includes a powerful tool which enables you to force-recruit and control ANY NPC/creature in the game (including enemies). Companions who have a working companion wheel, or are based on either the NosCo or EZ companion systems, will be automatically added/removed as controlled companions when joining/leaving the party. Similar to classic role-playing games, each companion will have its own avatar displayed on the HUD (see images section), with a health bar, and an indication of its current action (following/guarding/relaxing/in combat etc.).ĪNY companion, both vanilla and non-vanilla, should be fully-supported by this mod. Effectively, this renders the companion-wheel obsolete. Using a HUD interface, companions can now be given any companion-wheel command (as well as a handful of new commands), all remotely, in real-time, without having to approach them and initiate dialogue. This mod is designed to revolutionize the way companions are controlled and interacted with, bringing new elements of team-work and tactics, with the intention of making the game look and feel more like a proper role-playing game than an action-shooter.









    Jip companions command and control